You, Me And Dungeon Hunter 5 Mod: The Truth , | D 105.00

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Books - Magazines Published date: October 11, 2015
  • City area: Tacherting
  • Address: Kieler Strasse 85, Tacherting

Item Description



Gameloft's Dungeon Hunter dungeon crawler set has found plenty of developments through the years, which theme continues with this specific year's launch of Dungeon Hunter 5 [Free]. Yes, the hack n' slash series continues its march into freemium territory, but this time it does so with a system that's pretty honest to its players. It actually leads to a game that's not only fairly pleasing (within the boundaries of its own systems) but has the potential for long term investment.
While Dungeon Hunter 5 keeps the series fundamentals of a hack n' slash adventure, there're plenty of developments on top of this rapid and fluid combat system. Single player missions have become bite-sized and are pretty short. Loot is made in a steady speed during missions but it is far more homogeneous --- replaying the same missions on the same issue generally award the same weapons and armor. While this may seem to be a critical flaw, it actually works very well to the application's upgrade system.
In Dungeon Hunter 5, all loot is earned in card format. Weapons and armor have elemental stats and amounts related to them. Cards can additionally "evolve" into even more powerful cards (which cause a visual change together with stat increase) in case you have the right development tools. Cards can even earn a unique fusion improvement if players update precisely the same card with four more of the same precise kind. Add in elemental bonuses and fusion cards that are only used for upgrades and DH5's system is relatively robust.
In addition to single player assignments, Dungeon Hunter 5 has a social-oriented 'Stronghold' mode that's you going head to head against other players. Throughout the span of single player missions, you'll earn minion cards that you can put in your stronghold. These minions earn currency which can be employed for upgrades. Other players can raid your stronghold and take out your minions as well as an AI-managed version of yourself to loot any money being stored by your foundation. It's quite a cool strategy to get extra things and gold and the power to earn, update and place enemies that you fight in missions within your stronghold is quite a cool feature.
Meanwhile, the category system has made way to full player customizability. There are five difference kinds of weapons that affect whether you want a ranged/non-ranged character as well as attack speed and raw strength. Players may also customize their charms with two slots as well as a belt item that bestows additional perks. There's also the elemental component which could play an important part in the sort of enemies you take on. It's a pretty amazing system and means that players actually only need one character so as to try the many warrior "types."
So far as freemium applications go, DH5 is quite complicated in terms of its own components. It may also be quite daunting to new players, especially considering that the application doesn't do the finest of jobs explaining all the nuances.
Nevertheless, once you get into the game, Dungeon Hunter 5 isn't nearly as unforgiving as one might think. The timer systems do demand a restriction on straight play time but there's commonly plenty to do before you're met with that hard wall. True, the heavy grind related to updating equipment and minions suggests you will spend lots of your energy replaying mission to make additional loot but as of this stage, that's merely element of the game.
The sole criticism I have with Dungeon Hunter 5 mod Hunter 5 lies in an inability to really estimate the difficulty of missions and strongholds. The lack of proof displays for spending that uncommon premium currency also speaks to the application's (largely concealed) want for you to spend it indiscriminately. This really is probably the one section of the application where I can sense the freemium elements taking a move towards evil but with enough planning I believe most players can avoid it.
Make no mistake, Dungeon Hunter 5 is knee deep in its freemium systems also it is not going to make any converts of those that are staunchly against such elements. However, for those others willing to participate with what it includes in the environment it offers it in, I believe you will have a great time. The visuals are impressive, presentation is top notch and each of the game's systems are pretty mature in implementation. True, it's not quite a perfect game even within its specific sub-genre but to me, it's a game that I not only want to continue to play, but also one that doesn't attempt to penalize me for doing so.

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